A massive-scale 4X / RTS hybrid. Found empires. Build cities district by district. Wage war across a living, fully-simulated world.

In active development

Part Civilization, part Dune: Spice Wars, part StarCraft — built around one obsession: scale you can actually see.

What You Do

🌍

Conquer the World View

A huge iso-2D map spanning 2048×1024 tiles. Found cities, claim territory, raise armies, and fight rival empires in a three-way free-for-all.

🏗️

Zoom Into Districts

Drop into any claimed tile and lay out a 32×32 grid of buildings and roads. Macro decides where; micro decides what each district produces.

⛏️

Manage Finite Resources

A 13-resource stock-and-flow economy. Forests, rock, and ore are real nodes on the map — and they deplete. Specialize or run dry.

⚔️

Command Combined Arms

Infantry, tanks, IFVs, helicopters, jets, destroyers, and subs — GPU-instanced and baked from 3D models, fighting at unusual scale.

🤖

Outwit AI Empires

A free-for-all of AI opponents expanding, building, and warring across the same world you do — no scripted lanes, just rival empires.

Feel the Scale

~10,000 active units at a 30 Hz sim and 60 FPS render, with combat, projectiles, and air all live.

Explore every feature →

A World You Can Read at a Glance

One tile is 1,600 ft of ground. The whole map is generated, simulated, and visible — terrain, lakes, resources, and armies.

Iso-2D world map with mountains and lakes
The world view — mountains, lakes, and claimable terrain.
Close terrain detail showing elevation and water
Elevation and water shape where empires can expand.
Tile grid overlay across the terrain
Every tile is claimable — and a district you build.

Pre-alpha footage. Art, UI, and effects are in active development.

Tour the world →

Follow the Build

Sovereign Empires is being built in the open as a solo project under SinWare. Want updates as it grows toward a playable release?