Buildings are the pieces you place on a district grid to turn claimed land into output. Each does one job, and almost all of them only work when connected to a road.
By role
- Income. Shops, markets, and civic buildings generate currency for your empire-wide treasury.
- Food and housing. Farms add food to feed your population; housing raises the ceiling on how much it can grow.
- Extraction. Mines, lumber camps, and quarries draw down the finite resource deposits next to a district. Output depends on how rich the surrounding ground is.
- Industry. Factories produce materials without needing a nearby deposit, at the cost of a heavier build.
How construction works
Placing a building spends resources up front and then reserves the physical materials it needs, which workers haul to the site over time. Better roads make hauling faster. Once the materials arrive and a short build finishes, the building starts producing.
Why it matters
Buildings are the lever between claiming land and using it. Choosing what to place, and wiring it up with roads, is how a district specializes into the food belt, materials hub, or income district your empire needs.
This article reflects the game in active development and will change as systems evolve.