Wiki

Terrain

The lay of the land that decides where you can build, harvest, and move.

Every tile has an elevation and a terrain type, and together they decide what that ground is good for. Terrain is generated so that coastlines, plains, and mountain ranges emerge naturally rather than being placed by hand.

The lay of the land

Broadly, the world runs from open water and coast, up through lowland plains (the best ground for settling and farming), into rocky highlands and mountains, and on to cold, inhospitable peaks. Where a tile sits on that range decides how useful it is to you.

How it shapes play

Why it matters

Terrain is the first thing you read on any patch of map. A fertile coast with forest nearby is worth fighting for; a wall of mountains is both a barrier and a source of materials. Reading the land well is how you turn the shared world to your advantage.


This article reflects the game in active development and will change as systems evolve.